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 Special Charateristics

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Shikyo Riku
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Posts : 441
Join date : 2010-04-13
Location : Wherever the wind tells me to go and spread freedom

PostSubject: Special Charateristics   Mon Nov 08, 2010 4:40 am

Special characteristics

What are special characteristics?
Special characteristics are characteristics that give your character traits or abilities that go beyond the norm to allow your character special traits and even abilities. These characteristics are based around one's history and a character's clan/bloodline. These characteristics allow for unique abilities and small quirks. These characteristics can affect your Battle RPs, or even your Social RPs, or most commonly both.

Special characteristics are divided between the three main abilities of being a ninja: skill, physical, and mental. These bases are the three main parts of what makes a ninja themselves and makes up their capabilities to fight.

    Skill based: These Special Characteristics are abilities/skills which narrow into your specialties and your abilities to utilize jutsu's and even gives you greater skill and mastery of many different abilities.

    Physical based: Physical aspects of your character such as enhanced speed, strength, dexterity, or regeneration, which other characters may not have.

    Mental based: Mental aspects of your character which may include intelligence, stupidity, questionably sanity, and photographic memory, which other character's may not have.

    Supplementary Based Characteristics that don't have levels at all. These are the type of characteristics that enhances other characteristics. For example, if the character is blind and if he/she have some sort of tracking ability or sensitive to chakra, then the abilities are heighten to a slight degree. There are mental supplementary that help mental based chracteristics and physical supplementary types that helps physical characteristics



How does one get special characteristics?



Special characteristics can be made with your character however you are limited to a certain starting amount. You are also allowed to train for special characteristics IC. See one of the next few post's for this part


How many special characteristics can we have?

Ninja Rank Max
E-rank 1 special characteristics
D-rank 4 special characteristics
C-rank 6 special characteristics
B-rank9 Special charactertistcs
A-rank 12 Special Characteristics
S-rank15 special characteristics

Your maximum starting amounts

Ninja Rank Max starting
E-rank 0 special characteristics
D-rank 2 special characteristics
C-rank 3 special characteristics
B-rank4 Special charactertistcs
A-rank 6 Special Characteristics
S-rank7 special characteristics

What your character rank is allowed

  • E-rank ninjas can utilize up to level specialties with one D-rank specialty. You may not start with your D-rank Specialty.

  • D-rank ninjas can utilize up to C-rank specialties with one C-rank specialty and the others being D-rank or below. You may not start with your C-rank Specialty.

  • C-rank ninjas can utilize up to B-rank specialties with one B-rank specialty and the others being C-rank or below. You may not start with your B-rank Specialty.

  • B-rank ninjas can utilize up to A-rank specialties with two A-rank specialty and the others being B-rank or below. You may only start with one A-rank specialty.

  • A-rank ninjas can utilize up to S-rank specialties with up to one S-rank specialty and the others being A-rank or below. You may not start with a S-rank specialty.

  • S-rank ninjas can utilize all ranked specialties with three s-rank specialties and the others being A-rank or below. You may start with one S-rank specialty.


Training special characteristics


Now you may wonder if we have a starting maximum for our special characteristic then how do we get the full maximum amount? This is simple, its just like training for jutsu. One will do the training that would classify for one to achieve the special characteristic In Character and if it is good enough one will then be able to get that characteristic.

Trainable:
Ninja Rank What you can train
E-rank Up to D-rank characteristics & below
D-rank Up to C-rank characteristics & below
C-rank Up to B-rank characteristics & below
B-rankUp to A-rank characteristics & below
A-rankUp to S-rank characteristics & below
S-rankUp to S-rank characteristics & below
Training Amounts:

  • Level 1 ~ 250 Words
  • Level 2 ~ 500 Words
  • Level 3 ~ 1000 Words



Custom SC template

Name: The name of your special characteristic.
Rank: The rank of you characteristic (may not apply).
Type: One of the three types above: Skill, Physical, or Mental.
Description: A suitable description of your characteristic. Include strengths, weaknesses and three levels. 1. A lower level. 2. a middle level 3 A higher level given to your character if applicable. The exception to the rules are suppplementary types of special characteristics (such as blindness) which enhances other special characteristics. These types of special characteristics are the only things that are exception to the rule. If you have questions contact a moderator
Open: Yes or No (allow the staff to put it on the list of SCs for anyone to use).

Code:
[b][u]Name:[/b][/u]
[b][u]Rank:[/b][/u]
[b][u]Type:[/b][/u]
[b][u]Description:[/b][/u]
[b][u]Open:[/b][/u]

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Last edited by Shikyo Riku on Mon Nov 08, 2010 6:17 pm; edited 2 times in total
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PostSubject: Re: Special Charateristics   Mon Nov 08, 2010 4:42 am

Skill Based


Doujutsu:
This skill allows the person to be proficient with their doujutsu and use it to it's fullest ability. Characters like these would be Sasuke, Danzo and Neji. Characters not like this would be Obito Uchiha and Hinata.This is reserved unless you have some sort of eye technique.

Level One Doujutsu: You understand the basics of your kekkei genkai. The needless amount of discipline, training and focus are well on their way towards the advancement. You are able to do D-rank, C-rank and a probable B-rank, which would be your trump card . You still make mistakes and that's all. You may have some D-rank and C-rank but you lack a bit of control on it and are starting to see through the mistakes

Level Two Doujutsu: The advancement of your knowledge with your dojutsu allows you to access more possibilities with your kekkei genkai. Your skill are not as limited and you can perform more techniques reaching up to A-rank as a trump card. The control with other doujutsu related techniques are less restrictive

Level Three Doujutsu: You have a complete mastery over the doujutsu, all levels of jutsus are unlocked and you have the abilities to train and perform them. Chakra control with your dojutsu based is very well controlled

Chakra Control:
These users have excellent chakra control, which means they waste little chakra in battle. People with excellent chakra control usually have average or below average chakra. Since the amount of chakra is smaller, it is easier to master control over it. People with this skill are like, Itachi, Kakakshi and Orochimaru.

Basic Control: You have a understanding about the amount of chakra you put out but being a beginner, you have basic knowledge on the matter at hand. You're able a put forth little effort with basic techniques and a few C rank techniques.

Advanced Control: You have understanding about the amount of chakra you place into your techniques. Techniques that require little to almost no focus, you have control over techniques from A-rank rank and below. The lower the technique, the better you save on chakra.

Master Control: You have a complete understanding on chakra, able to perform techniques with little to no fatigue. Your range can reach from S-rank techniques and bellow, the lower the technique the more control you have over it.


Elemental:
This skill gives the user excellent elemental control and a wide variety of uses for the element. Most people with this skill can master an element of their choice and will use it like none other. People with this skill are, Kakuzu, Nidaime Hokage and Asuma.

The Basic Elemental: After finding out your element, you are starting to get a hold off it and are well are your way to exceeding to higher degrees. You have the basic understanding and you have somewhat control over your element. With this, C-rank techniques that are under your dominant element, you have better control over. Your second element (if obtained) is about at C-rank as well but you dont have many techniques as your dominant

The Advanced Elemental: Your elemental control has greatly improve. You have the skills and knowledge to control your dominant element, as if you are one with it. If you have a second element, you have knowledge upon that as well, giving you a chance to learn techniques that are B-rank and lower. Your dominant element gives you a chance to learn and have better control with techniques that are A-rank and lower. (With Mod Discretion) you have a chance to learn a third element ranging techniques that are C-rank and below and not that many

The Master Elemental: Your element control has vastly been mastered. Your dominant element and your second element have been completely mastered that you are able to perform S-rank techniques and below for your dominant and A-rank techniques and below for your second. Your Third element (If obtain) you are able to learn techniques that are B-rank and lower

Summoning:
A little summoner: You have made a contract with an creature and because you have basic understand of your creature, you are able to summon most basic creatures at first. Your C-rank creatures followed by a B-rank creature. Without chakra control, it's alot harder to summon a B-rank creature.

A practiced summoner: You're more familar with your summonings, be able to summon B-rank creatures and bellow and your occasional A-rank summoning (Without chakra control, creatures up in rank are a bit more difficult). You're able to do jutsus called Collaboration jutsus, meaning you and summoning are able to perform techniques together to create powerful attacks

A summoning master: You understand your creatures entirely well where they have more respect now then when you first started. You are able to summon those S-rank creatures that will come to your aide (Chakra control can cause some difficulty). Your collaboration techniques have increased in number and you are able to perform very powerful attacks

Tracking/Senses:
This skill gives the user a good ability with his senses, being able to track opponents from a distance without them knowing, no matter the ranking the person is most of the time. They have high senses and are able to effectively use their abilities to keep their senses tuned on an opponent. These are your stealth-type characters. The prerequisites for the senses skill is Chakra Control. If you can just track and are not in tune with your senses then there is no prerequisite.

1. A beginning tracker/sensor: Your deduction skills on following opponents are beginning. Being able to see footprints, see some grass being moved and branches being broken are the obvious signs but you'll be able to cover it faster than most. You can hear things a bit sharply, your eyes are a bit keen and you are aware most of the time.

2. A advanced tracker/sensor: Your deduction skills are becoming better, seeing little more detail with tracking, being able to understand how your target is moving and where he/she might end up. All your senses are heighten to a high extent, being able to know how to avoid a tracker following you carefully and being able to think what might be the next move

3. A master tracker/sensor: Your deduction skills are near flawless, being able to see detail to a minute degree. You are able to track those who are also skilled in the tracking field with little to no problem. Your senses are extreme keen, minute as said before and you are able to

Chakra Sensor:
This skill gives the user the ability to sense chakra to a more advanced degree than the average ninja. Those with this characteristic have increased chakra awareness and are to be able to feel chakra and sense how strong or weak it is and most notably to determine the source and direction of which the charka is coming from. Chakra control is a prerequiste for this

1. A beginning sensor: You have the basic controls of chakra down and you are starting to get the basic feel around with chakra around you. You can pinpoint very few things down, you wouldn't be able to determine what type of chakra (if it is different), how far it is (You can get a general estimation) and how strong the opponent is.

2. The advanced sensor: Your control over chakra is getting better and better and you are understanding chakra around you even better. Your skills have allowed you to get a estimation of how far a target is, what type of chakra and a tad bit on how strong they are. You're also able to hide your chakra from other sensors.

3. A master sensor: Your control over chakra has been complete, you have reach the nirvana and you're skill has been able to determine how exactly far an target is, what type of chakra, how powerful the oppponent is, the rate at which they are moving towards yourself. Not only that but you are able to sense other sensors who are hiding (with master sensors, it equals out) and you are able to hide away from other sensors as well.

Code:
[b][u]Doujutsu:[/b][/u]
[i]Rank: A[/i]
This skill allows the person to be proficient with their doujutsu and use it to it's fullest ability. Characters like these would be Sasuke, Danzo and Neji. Characters not like this would be Obito Uchiha and Hinata.This is reserved unless you have some sort of eye technique.

Level One Doujutsu: You understand the basics of your kekkei genkai. The needless amount of discipline, training and focus are well on their way towards the advancement. You are able to do  D-rank, C-rank and a probable B-rank, which would be your trump card . You still make mistakes and that's all. You may have some D-rank and C-rank but you lack a bit of control on it and are starting to see through the mistakes

Level Two Doujutsu: The advancement of your knowledge with your dojutsu allows you to access more possibilities with your kekkei genkai. Your skill are not as limited and you can perform more techniques reaching up to A-rank as a trump card. The control with other doujutsu related techniques are less restrictive

Level Three Doujutsu: You have a complete mastery over the doujutsu, all levels of jutsus are unlocked and you have the abilities to train and perform them. Chakra control with your dojutsu based is very well controlled

[b][u]Chakra Control:[/b][/u]
[i]Rank: C[/i]
These users have excellent chakra control, which means they waste little chakra in battle. People with excellent chakra control usually have average or below average chakra. Since the amount of chakra is smaller, it is easier to master control over it. People with this skill are like, Itachi, Kakakshi and Orochimaru.

Basic Control: You have a understanding about the amount of chakra you put out but being a beginner, you have basic knowledge on the matter at hand. You're able a put forth little effort with basic techniques and a few C rank techniques.

Advanced Control: You have understanding about the amount of chakra you place into your techniques. Techniques that require little to almost no focus, you have control over techniques from A-rank rank and below. The lower the technique, the better you save on chakra.

Master Control: You have a complete understanding on chakra, able to perform techniques with little to no fatigue. Your range can reach from S-rank techniques and bellow, the lower the technique the more control you have over it.


[b][u]Elemental:[/b][/u]
This skill gives the user excellent elemental control and a wide variety of uses for the element. Most people with this skill can master an element of their choice and will use it like none other. People with this skill are, Kakuzu, Nidaime Hokage and Asuma.

The Basic Elemental: After finding out your element, you are starting to get a hold off it and are well are your way to exceeding to higher degrees. You have the basic understanding and you have somewhat control over your element. With this, C-rank techniques that are under your dominant element, you have better control over. Your second element (if obtained) is about at C-rank as well but you dont have many techniques as your dominant

The Advanced Elemental: Your elemental control has greatly improve. You have the skills and knowledge to control your dominant element, as if you are one with it. If you have a second element, you have knowledge upon that as well, giving you a chance to learn techniques that are B-rank and lower. Your dominant element gives you a chance to learn and have better control with techniques that are A-rank and lower. (With Mod Discretion) you have a chance to learn a third element ranging techniques that are C-rank and below and not that many

The Master Elemental: Your element control has vastly been mastered. Your dominant element and your second element have been completely mastered that you are able to perform S-rank techniques and below for your dominant and A-rank techniques and below for your second. Your Third element (If obtain) you are able to learn techniques that are B-rank and lower

[u][b]Summoning:[/b][/u]

A little summoner: You have made a contract with an creature and because you have basic understand of your creature, you are able to summon most basic creatures at first. Your C-rank creatures followed by a B-rank creature. Without chakra control, it's alot harder to summon a B-rank creature.

A practiced summoner: You're more familar with your summonings, be able to summon B-rank creatures and bellow and your occasional A-rank summoning (Without chakra control, creatures up in rank are a bit more difficult). You're able to do jutsus called Collaboration jutsus, meaning you and summoning are able to perform techniques together to create powerful attacks

A summoning master: You understand your creatures entirely well where they have more respect now then when you first started. You are able to summon those S-rank creatures that will come to your aide (Chakra control can cause some difficulty). Your collaboration techniques have increased in number and you are able to perform very powerful attacks

[u][b]Tracking/Senses:[/u][/b]
 This skill gives the user a good ability with his senses, being able to track opponents from a distance without them knowing, no matter the ranking the person is most of the time. They have high senses and are able to effectively use their abilities to keep their senses tuned on an opponent. These are your stealth-type characters. The prerequisites for the senses skill is Chakra Control. If you can just track and are not in tune with your senses then there is no prerequisite.

1. A beginning tracker/sensor: Your deduction skills on following opponents are beginning. Being able to see footprints, see some grass being moved and branches being broken are the obvious signs but you'll be able to cover it faster than most. You can hear things a bit sharply, your eyes are a bit keen and you are aware most of the time.

2. A advanced tracker/sensor: Your deduction skills are becoming better, seeing little more detail with tracking, being able to understand how your target is moving and where he/she might end up. All your senses are heighten to a high extent, being able to know how to avoid a tracker following you carefully and being able to think what might be the next move

3. A master tracker/sensor: Your deduction skills are near flawless, being able to see detail to a minute degree. You are able to track those who are also skilled in the tracking field with little to no problem. Your senses are extreme keen, minute as said before and you are able to

[b][u]Chakra Sensor:[/b][/u]
This skill gives the user the ability to sense chakra to a more advanced degree than the average ninja. Those with this characteristic  have increased chakra awareness  and are to be able to feel chakra and sense how strong or weak it is and most notably to determine the source and direction of which the charka is coming from. Chakra control is a prerequiste for this

1. A beginning sensor: You have the basic controls of chakra down and you are starting to get the basic feel around with chakra around you. You can pinpoint very few things down, you wouldn't be able to determine what type of chakra (if it is different), how far it is (You can get a general estimation) and how strong the opponent is.

2. The advanced sensor: Your control over chakra is getting better and better and you are understanding chakra around you even better. Your skills have allowed you to get a estimation of how far a target is, what type of chakra and a tad bit on how strong they are. You're also able to hide your chakra from other sensors.

3. A master sensor: Your control over chakra has been complete, you have reach the nirvana and you're skill has been able to determine how exactly far an target is, what type of chakra, how powerful the oppponent is, the rate at which they are moving towards yourself. Not only that but you are able to sense other sensors who are hiding (with master sensors, it equals out) and you are able to hide away from other sensors as well.

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Location : Wherever the wind tells me to go and spread freedom

PostSubject: Re: Special Charateristics   Mon Nov 08, 2010 4:46 am

God Speed:
Description. Due to the alteration of the brain, there is very high impulse time, meaning his brain processes the information and sends it to the muscles so quickly that they can move not even a a second after they sees something. (Vigorous trait or abilities of Kekkei Genkai related only)

1. Superhuman Reaction: The reaction of this character has just begun and because you are starting to see patterns with peoples movements, you are able to process and move at 1/5 of a second. You are still susceptible to rips and tears to the body if the body is weak however

2. Demi-God Reaction: The reaction of this character are advancing well and seeing that have improved in brain function and in movement that you are able to process the information and move 1/10 a second faster than everyone else. There is less of an physical effect if the body is weak

3. God Reaction: The reaction of this character has been mastered, being able to move fluidly and function will under a good amount of stress. This character is able to process information 1/20th faster than most. The wear and tear of the body is still liable but your body is condition so the chances are slim.

Mental Comprehension
Description: This character has increased mental capacity, being able to utilize the entirety of their brain. This allows for near instantaneous processing of information, along with complete and total recall of all information, much like a photographic memory

1. A mental laptop: You're able to prcess information well and fine but you can only hold on to long term information for a short while. It's not that you cannot learn more, your mind has to yet to condition itself to learn more and more information. You are able to grasp information and hold onto it, but you're not able to learn too much otherwise you'll begin to lose it.

2. A mental computer: You're able to process more and more information followed by quickly adjusting to it swiftly. You're able to obtain twice as much information as you could without any hassle but any more would certainly put your brain into overload. You have an understanding about this limit so you try not to go overboard.

3.A mental supercomputer: Your processing ability is almot par to none and is rare to achieve. Your ablity to quickly adjust followed by processing more information right after the adjustment is something natural to you. You are able to hold five times the amount of information are and you understand that you have a limit so you know not to go too far with processing.


High Pulse Rate
Description: This allows the character to keep their muscles more soaked with constant blood and oxygen allowing them to work at peak efficiency for longer periods of times essentially prolonging their muscles endurance and keep them from getting tired as fast.

1. Mild Energy: The amount of energy you are able to pertain is about three post longer than most characters. Not only do you have more energy with endurance, you are able to last longer in fights and training meaning your taijutsu type training are lowered by 100 words

2. Long Lasting Energy: The amount of energy that you are able to hold and not feel exhausted are that of five post longer than most in the most intense of fights and training. Your muscles have got the hang of the endurance and you are beginning to hold your own in fights. Taijutsu type of training word count decreases by 300 words

3. Near-limitless Energy: The amount of energy almost seems, as stated, 'near-limitless' not feeling the ways of exhaustion and being able to hold your own seven post more than the average shinobi and you're muscles are way use to the amount of blood you draw to your muscles making taijutsu training much the easier. You're taijutsu type of training word count decreases by 500 words

High Metabolism
Description: This character has a high metabolism. This allows the character to eat large amounts of food and make a hasty recovery after being in the hospital or being worn out from a mission. However, they also have a large appetite and spend more money on food. They are normally always seen eating.

1. A small recovery: You're able to recover a tad bit faster by about three days or so after injury or through a long workout with minor soreness after

2. A large recovery: You're able to recover a faster than most shinobi, about one or two days, your recovery is almost seems like you weren't injured thought it's obviously visible. You don't have much in the area and you're able to recover your chakra just as quick as well

3. A mircale recovery: You have stupendous recovery, your cells seems to go to mitosis alot faster than a normal shinobi and you feel better and fine the next day. Your chakra has healed up significantly after you ate more than some can even put down in a few days and you still remain slim and what not. Quite a miracle



High Speed
Description: This trait does not only account for attack speed with swords as well. Is trait is more along the lines of enhancing your movements and weapon movements with little to no struggle.

1. Just Beginning Speed: With just the beginning steps, you're becoming more aware of your inner surroundings, your body move with swiftness. With the Taijutsu and Kenjutsu, your attack speed increases slightly giving you some edge in fights

2. Watch the hands: It almost seems like your hands and feet are over there and then over there, it's very hard to see your movements and without a proper doujutsu, it'll be fairly difficult for your opponents to block you constantly

3. Too many arms: It seems you have so many arms and legs because you move them so fast and so ridiculous. Doujutsu opponents have a very hard time looking at your arm and leg movements and it just seems you're moving your arms and legs like a blur


Muscle fiber alterations.
Description: The person with this characteristic has had there muscle fibers altered and this allows them to have increased speed and strength. They are usually faster than any member of there own rank and can match up to someone of a rank higher than them. (Supplementary towards Kekkei Genkai type Body Modification)


Insomnia
Description: Characters usually suffer from amnesia and usually terrible nightmares when they sleep. Also because of there brain activity being increased it becomes almost impossible to sleep meaning the bodies and minds of the experiments globalize and are able to thrive under lack of sleep for weeks and even possible months of no sleep. However after a time of one month if they have no sleep they will see a sharp decrease in mental function. Decreasing by 15% a day until Eidetic memory: Characters with this trait are able to recall memories with extreme accuracy, rarely do they forget information. (Supplementary helps: Mental Processes, Knowledgable)


Questionable Sanity: Character's with this trait are the character's who are overly paranoid, those who hear/see things that aren't there.(supplementary type only)


Magnet: These character seems to have some sort of magnetism around him. Not the type where people find him easy to get along with, but the type where other person's objects and possessions find their way into the characters hands. (Supplementary type only)

Code:
[u][b]God Speed:[/b][/u]
Description. Due to the alteration of the brain,  there is very high impulse time, meaning his brain processes the information and sends it to the muscles so quickly that they can move not even a a second after they sees something. (Vigorous trait or abilities of Kekkei Genkai related only)

1. Superhuman Reaction: The reaction of this character has just begun and because you are starting to see patterns with peoples movements, you are able to process and move at 1/5 of a second. You are still susceptible to rips and tears to the body if the body is weak however

2. Demi-God Reaction: The reaction of this character are advancing well and seeing that have improved in brain function and in movement that you are able to process the information and move 1/10 a second faster than everyone else. There is less of an physical effect if the body is weak

3. God Reaction: The reaction of this character has been mastered, being able to move fluidly and function will under a good amount of stress. This character is able to process information 1/20th faster than most. The wear and tear of the body is still liable but your body is condition so the chances are slim.

[u][b]Mental Comprehension[/b][/u]
Description: This character has increased mental capacity, being able to utilize the entirety of their brain. This allows for near instantaneous processing of information, along with complete and total recall of all information, much like a photographic memory

1. A mental laptop: You're able to prcess information well and fine but you can only hold on to long term information for a short while. It's not that you cannot learn more, your mind has to yet to condition itself to learn more and more information. You are able to grasp information and hold onto it, but you're not able to learn too much otherwise you'll begin to lose it.

2. A mental computer: You're able to process more and more information followed by quickly adjusting to it swiftly. You're able to obtain twice as much information as you could without any hassle but any more would certainly put your brain into overload. You have an understanding about this limit so you try not to go overboard.

3.A mental supercomputer: Your processing ability is almot par to none and is rare to achieve. Your ablity to quickly adjust followed by processing more information right after the adjustment is something natural to you. You are able to hold five times the amount of information are and you understand that you have a limit so you know not to go too far with processing.


[u][b]High Pulse Rate[/b][/u]
Description: This allows the character to keep their muscles more soaked with constant blood and oxygen allowing them to work at peak efficiency for longer periods of times essentially prolonging their muscles endurance and keep them from getting tired as fast.

1. Mild Energy: The amount of energy you are able to pertain is about three post longer than most characters. Not only do you have more energy with endurance, you are able to last longer in fights and training meaning your taijutsu type training are lowered by 100 words

2. Long Lasting Energy: The amount of energy that you are able to hold and not feel exhausted are that of five post longer than most in the most intense of fights and training. Your muscles have got the hang of the endurance and you are beginning to hold your own in fights. Taijutsu type of training word count decreases by 300 words

3. Near-limitless Energy: The amount of energy almost seems, as stated, 'near-limitless' not feeling the ways of exhaustion and being able to hold your own seven post more than the average shinobi and you're muscles are way use to the amount of blood you draw to your muscles making taijutsu training much the easier. You're taijutsu type of training word count decreases by 500 words

[u][b]High Metabolism[/b][/u]
Description: This character has a high metabolism. This allows the character to eat large amounts of food and make a hasty recovery after being in the hospital or being worn out from a mission. However, they also have a large appetite and spend more money on food. They are normally always seen eating.

1. A small recovery: You're able to recover a tad bit faster by about three days or so after injury or through a long workout with minor soreness after

2. A large recovery: You're able to recover a faster than most shinobi, about one or two days, your recovery is almost seems like you weren't injured thought it's obviously visible. You don't have much in the area and you're able to recover your chakra just as quick as well

3. A mircale recovery: You have stupendous recovery, your cells seems to go to mitosis alot faster than a normal shinobi and you feel better and fine the next day. Your chakra has healed up significantly after you ate more than some can even put down in a few days and you still remain slim and what not. Quite a miracle



[u][b]High Speed[/b][/u]
Description: This trait does not only account for attack speed with swords as well. Is trait is more along the lines of enhancing your movements and weapon movements with little to no struggle.

1. Just Beginning Speed: With just the beginning steps, you're becoming more aware of your inner surroundings, your body move with swiftness. With the Taijutsu and Kenjutsu, your attack speed increases slightly giving you some edge in fights

2. Watch the hands: It almost seems like your hands and feet are over there and then over there, it's very hard to see your movements and without a proper doujutsu, it'll be fairly difficult for your opponents to block you constantly

3. Too many arms: It seems you have so many arms and legs because you move them so fast and so ridiculous. Doujutsu opponents have a very hard time looking at your arm and leg movements and it just seems you're moving your arms and legs like a blur


[u][b]Muscle fiber alterations[/b][/u].
Description: The person with this characteristic has had there muscle fibers altered and this allows them to have increased speed and strength. They are usually faster than any member of there own rank and can match up to someone of a rank higher than them. (Supplementary towards Kekkei Genkai type Body Modification)


[u][b]Insomnia[/b][/u]
Description: Characters usually suffer from amnesia and usually terrible nightmares when they sleep. Also because of there brain activity being increased it becomes almost impossible to sleep meaning the bodies and minds of the experiments globalize and are able to thrive under lack of sleep for weeks and even possible months of no sleep. However after a time of one month if they have no sleep they will see a sharp decrease in mental function. Decreasing by 15% a day until Eidetic memory: Characters with this trait are able to recall memories with extreme accuracy, rarely do they forget information. (Supplementary helps: Mental Processes, Knowledgable)


[u][b]Questionable Sanity:[/b][/u] Character's with this trait are the character's who are overly paranoid, those who hear/see things that aren't there.(supplementary type only)


[u][b]Magnet:[/b][/u] These character seems to have some sort of magnetism around him. Not the type where people find him easy to get along with, but the type where other person's objects and possessions find their way into the characters hands. (Supplementary type only)

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PostSubject: Re: Special Charateristics   Mon Nov 08, 2010 4:52 am

Physical


Vigorous:
Character's with this trait are in excellent physical shape. They are generally slightly stronger, heal faster and are rarely ill. (Enhances physical traits)

1.An Athlete: You're still a tad bit shabby on some stuff but your still well condition and are still stronger than most shionbi around. Your wounds still take a bit of time to heal and your sometimes sick but you are beginning to shapen your body (C-rank shinobi and below)

2. A Trainer: Do to the right foods and your training regimen, your body is shapening up more, you are seeing some definition in your body and you're getting stronger and stronger everyday. There is a steady healing process with your wounds and you hardly get sick anymore(A-rank trainer and B-ranked)

3. A Spartan: Your body is insanely tone, you knew how to eat well, you train your body properly and on top of that, you're pushing yourself harder and harder as the days go on. Your strength has increase significantly. Your wounds heal quicker and you rarely, if ever get a small cold.(S-rank shinobi)

Light Sleeper:
Character's with this trait sleep very lightly, most often even the smallest noise will awaken him or her, making them difficult to sneak up on.

1. Early Bird: You are able to feel some movement to wake you up. It takes a little bit more to wake you up but you can wake up out of a dream during your Rapid Eye Movement (REM) with some ease. If you're not asleep and about to drift, you still have some awareness before the darkness consumes you.

2. Night Owl: You are alot more aware when you have your eyes close and you about to drift into sleep. You're able to determine how close they are to you. A bunch of twigs breaking can stir you up and you're alert and ready when that happens. When you're dreaming, it doesn't take much to wake you but you're still a bit dreary from sleep.

3. Night Hawk: Your awareness is keen with your eyes are closed, even the smallest of twigs can wake you and you're up and alert, your adrenline pumping into you fast and you're able to move on your feet like you haven't fallen asleep yet. When you are dreaming, it doesn't take a conscious effort to wake you up, the smallest noise and stir you up and you're alert and ready


Blind:
Rank: E
Character's with this trait are unable to see, perhaps due to a birth defect or an accident of some kind (This is a supplementary trait. If your character is blind and has some of the following: Tracking/Senses, Chakra Sensor, it increases the range and ability)

Strength:
Character's with this trait are stronger then your average ninja, due to intense training. [Requires Taijutsu or Kenjutsu]

1. A strong person: You're able to move about 1.5 times your own weight which is good considering that most shionbi can't even achieve this. It'll be safe to say you could do 2.5 times your weight (if you have vigorous as a trait) safely but you'll have a bit of strain to do it. Your attacks have slightly increased

2. Hercules: You're able to move and lift 4 times your own body weight without any strain (six if you have vigorous). You deliever alot of pain towards your opponent, injury towards opponents increase if contact is made

3. Superman Atlas: You're able to move eight times your own body weight without the strain and without any chakra to achieve this (ten times your body weigth with vigorous). Your attacks have significantly improved, causing more damage to the opponent with extreme external injuries

Dead-Eye:
Character's with this trait are extremely adept at ranged attacks, their projectiles rarely miss their target when not met with an outside force.[Requires Weaponry]

1. Pin Point Accuracy: Your aim is good and you are able to hit targets that are about 50-75 meters of the eighty percent of the time. Things that are going farther away, your accuracy level begins to dwindle slowly and the precentage begin to lower.

2. A Sharp Shooter: Your accuracy are imporoved, allowing you to hit targets that are 100 to 125 meters with over ninety percent hitting rate. With this, you're still quite deadly but if the target is moving swiftly or is moving farther away, you're accuracy level goes down

3. Hawk Eyes: Your accuracy is legendary allowing you to hit targets that are 175 to 200 meters with a ninety-eight percent chance of reaching the target. It takes good measurement, speed and awareness to dodge you and it's not unlikely for someone to dodge however, it'll be harder for your opponents.

Speedster:
Due to physical training, character's with this trait are much faster than the average ninja. [Requires Taijutsu or Kenjutsu]

Track Runner: Being someone who can move, you are able to propel yourself forward and give people a hard time to catch you. You're good at sprinting but long distance wise, you still have to pace yourself before wasting too much energy

Roadrunner: Your speed is something to be marvelled at. Your skills are reaching with normal people having a hard time trying to catch up to you. Some doujutsus are still able to follow your movements so don't be surprise if you're countered but your sprinting has increased to a point where he you're somewhat of a blur and you've increased speed on long distance

Raw Spedster: This is the peak performance of the general 'speedster' that taijutsu and kenjutsu users can obtain. Considered the nirvanna, raw speedsters have a general understanding of how fast they need to run in either short, mid and long distance. The most devastating of speed is short distances (sprints essentailly). At this point doujutsus will have a slight problem in dealing with Raw speedsters (unless the doujutsu user is a Raw Speedster themselves). But generally they can easily be percieved that this person used some type of teleportation or time space technique. In usual cases, these people in this category have to be aware of the limitations of what their bodies can do

Code:
[b][u]Vigorous:[/b][/u]
 Character's with this trait are in excellent physical shape. They are generally slightly stronger, heal faster and are rarely ill. (Enhances physical traits)

1.An Athlete: You're still a tad bit shabby on some stuff but your still well condition and are still stronger than most shionbi around. Your wounds still take a bit of time to heal and your sometimes sick but you are beginning to shapen your body (C-rank shinobi and below)

2. A Trainer:  Do to the right foods and your training regimen, your body is shapening up more, you are seeing some definition in your body and you're getting stronger and stronger everyday. There is a steady healing process with your wounds and you hardly get sick anymore(A-rank trainer and B-ranked)

3. A Spartan: Your body is insanely tone, you knew how to eat well, you train your body properly and on top of that, you're pushing yourself harder and harder as the days go on. Your strength has increase significantly. Your wounds heal quicker and you rarely, if ever get a small cold.(S-rank shinobi)

[b][u]Light Sleeper:[/b][/u]
 Character's with this trait sleep very lightly, most often even the smallest noise will awaken him or her, making them difficult to sneak up on.

1. Early Bird: You are able to feel some movement to wake you up. It takes a little bit more to wake you up but you can wake up out of a dream during your Rapid Eye Movement (REM) with some ease. If you're not asleep and about to drift, you still have some awareness before the darkness consumes you.

2. Night Owl: You are alot more aware when you have your eyes close and you about to drift into sleep. You're able to determine how close they are to you. A bunch of twigs breaking can stir you up and you're alert and ready when that happens. When you're dreaming, it doesn't take much to wake you but you're still a bit dreary from sleep.

3. Night Hawk: Your awareness is keen with your eyes are closed, even the smallest of twigs can wake you and you're up and alert, your adrenline pumping into you fast and you're able to move on your feet like you haven't fallen asleep yet. When you are dreaming, it doesn't take a conscious effort to wake you up, the smallest noise and stir you up and you're alert and ready


[b][u]Blind:[/b][/u]
[i]Rank: E[/i]
 Character's with this trait are unable to see, perhaps due to a birth defect or an accident of some kind (This is a supplementary trait. If your character is blind and has some of the following: Tracking/Senses, Chakra Sensor, it increases the range and ability)

[b][u]Strength:[/b][/u]
Character's with this trait are stronger then your average ninja, due to intense training. [Requires Taijutsu or Kenjutsu]

1. A strong person: You're able to move about 1.5 times your own weight which is good considering that most shionbi can't even achieve this. It'll be safe to say you could do 2.5 times your weight (if you have vigorous as a trait) safely but you'll have a bit of strain to do it. Your attacks have slightly increased

2. Hercules: You're able to move and lift 4 times your own body weight without any strain (six if you have vigorous). You deliever alot of pain towards your opponent, injury towards opponents increase if contact is made

3. Superman Atlas: You're able to move eight times your own body weight without the strain and without any chakra to achieve this (ten times your body weigth with vigorous). Your attacks have significantly improved, causing more damage to the opponent with extreme external injuries

[b][u]Dead-Eye:[/b][/u]
Character's with this trait are extremely adept at ranged attacks, their projectiles rarely miss their target when not met with an outside force.[Requires Weaponry]

1. Pin Point Accuracy: Your aim is good and you are able to hit targets that are about 50-75 meters of the eighty percent of the time. Things that are going farther away, your accuracy level begins to dwindle slowly and the precentage begin to lower.

2. A Sharp Shooter: Your accuracy are imporoved, allowing you to hit targets that are 100 to 125 meters with over ninety percent hitting rate. With this, you're still quite deadly but if the target is moving swiftly or is moving farther away, you're accuracy level goes down

3. Hawk Eyes: Your accuracy is legendary allowing you to hit targets that are 175 to 200 meters with a ninety-eight percent chance of reaching the target. It takes good measurement, speed and awareness to dodge you and it's not unlikely for someone to dodge however, it'll be harder for your opponents.

[b][u]Speedster:[/b][/u]
 Due to physical training, character's with this trait are much faster than the average ninja. [Requires Taijutsu or Kenjutsu]

Track Runner: Being someone who can move, you are able to propel yourself forward and give people a hard time to catch you. You're good at sprinting but long distance wise, you still have to pace yourself before wasting too much energy

Roadrunner: Your speed is something to be marvelled at. Your skills are reaching with normal people having a hard time trying to catch up to you. Some doujutsus are still able to follow your movements so don't be surprise if you're countered but your sprinting has increased to a point where he you're somewhat of a blur and you've increased speed on long distance

Raw Spedster: This is the peak performance of the general 'speedster' that taijutsu and kenjutsu users can obtain. Considered the nirvanna, raw speedsters have a general understanding of how fast they need to run in either short, mid and long distance. The most devastating of speed is short distances (sprints essentailly). At this point doujutsus will have a slight problem in dealing with Raw speedsters (unless the doujutsu user is a Raw Speedster themselves). But generally they can easily be percieved that this person used some type of teleportation or time space technique. In usual cases, these people in this category have to be aware of the limitations of what their bodies can do

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PostSubject: Re: Special Charateristics   Mon Nov 08, 2010 4:56 am

Examples of Supplementary Special Characteristics


Amnesia:
Due to a previous event, whether it is physical or mental trauma, character's with this trait cannot remember large parts of their memory (There is no levels 1, 2, 3. Your character just has memory lost)

Dim:
Character's with this trait are........well not the brightest crayon in the box, they will often find it hard to grasp more complicated techniques without long training periods (There is no levels 1, 2, 3. You have to do 500 more words in a training topic)

Internal Clock
Characters with this trait are hardly ever late, due to a spectacular internal sense of time.(General Supplementary)

Intellect
Characters with this trait are generally smarter than your average shinobi, able to create excellent strategies and figure out how another's technique works faster than the typical ninja (Supplementary: Helps out Knowledge, Mental Processeses, Inventor, Herbalist, Diplomat)

Code:
[u][b]Amnesia:[/b][/u]
Due to a previous event, whether it is physical or mental trauma, character's with this trait cannot remember large parts of their memory (There is no levels 1, 2, 3. Your character just has memory lost)

[u][b]Dim:[/b][/u]
Character's with this trait are........well not the brightest crayon in the box, they will often find it hard to grasp more complicated techniques without long training periods (There is no levels 1, 2, 3. You have to do 500 more words in a training topic)

[u][b]Internal Clock[/b][/u]
Characters with this trait are hardly ever late, due to a spectacular internal sense of time.(General Supplementary)

[u][b]Intellect[/b][/u]
Characters with this trait are generally smarter than your average shinobi, able to create excellent strategies and figure out how another's technique works faster than the typical ninja (Supplementary: Helps out Knowledge, Mental Processeses, Inventor, Herbalist, Diplomat)
 

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PostSubject: Re: Special Charateristics   Mon Nov 08, 2010 5:03 am

All traits have 3 levels

-Herbalist: You have a specialty for creating potions, the one thing that you are surprisingly well at is creating the necessary herbs to create the necessary mixtures, concoctions and serums. With the skill following with medical ninjutsu, your shinobi can be highly effective.
1. Small time: You are only beginning. The skills that are just honing on to some small herbs to create simple mixtures and concotions that are, at times, neutral, wielding little to no health benefits. However, you are beginning to hold the basic knowledge in creating good herbs and mixing them. C-rank salves are pretty much good for minor wounds and it is still effective during times where a person needs medical assistance without the need

2. Medium herbie. The skills are upon par with the normal herbalist. Your skills are an improvement of the small time days where you had only the basic of knowledge. You know which herbs are suitable for minor to less than serious injuries. Your medicine now can help cure some poisons but of course, not all of them. You can now make poison yourself. How exciting! You can make poisons or healing salves, but nothing above B-Rank. You arent that good yet.

3. Herb King. A master among the masters. The herb king trait is one that you taken, achieving skills that makes you quite a legend. This character (You) have full knowledge of what poisons can quickly kill or cause an excuritating death. You know which herbs for the correct salves in order to fix a deadly poison, your knowledge of where there are S-Rank poisons and salves and below

-Blacksmith
1. The Apprentice Through some basic training either by sight alone or through a blacksmith, you are beginning to put two and two together to create items and weapons for yourself. You have the basic of knowledge, making small items, mostly nails and barrel stock. This is because you are un familar with some of the substances that allows you to create better material. Only through time and patience will you succeed towards the next step

2. A metal artist: The skills necessary to create Kunai and shuriken, with some swords (Namely C-B Rank items) are ever so becoming better and better with each time you create a shuriken or a kunai. You're able to identify different types of metals to see what is better for chakra conductiveness and whether it is able to manipulate thoroughly without fault.

3. A True Blacksmith: As a master of your craft, the skills have reached the level of master blacksmiths. The metals that you obtain, you are able to shape kunai, shuriken, swords, tantos, knuchuks, whatever your mind places and what material you have, you can shape it. You are able to identify what is good conductive metals of chakra but you also have knowledge to understand to not only manipulate but make it stronger than what it is. S-rank items/weapons and lower are what you're goood at

-Diplomat
1. Beginner: You've just started to show type of speaking skill. It's not your strong suit as of yet but a few people are starting to take notice. Noone takes you seriously besides the old people and the young kids, but people can see you trying.

2. Apprentice. You are quite convincing in some of your missions, and not so much in others. You manage to convince people to surrender without fighting more than half the time. It's not bad, you're beginning to catch the mistakes and you try to adjust to that so that you'll be able to master them later. You're able to see and hear half of the mistakesThe other half... well... you run away.

3. Master. A true man who can advise daimyos, lead armies, and increase the morale of your comrades when death seems to right around the corner. You had learn from past mistakes and know full and well what to say and what not to say. You are the person they send into the middle of a civil war without fear of you dying, because the war will end in a day then

-Tank
1. The Wall. Never really the one who will dodge away from an attack because really dodging isn't really a think you specifically like to do. Starting out at the basic wall, you have some vitality on you so that you dont' have faint away when you are getting punch and kicked. You can't take on too much damage. you're still human. You're still learning to take more damage. you get +2 stamina

2. The Juggernaut. (Insert Joke Here). Your vitality have greatly improved Not bad, you can take much more damage. It takes a good amount of time for you to be taken down without you feeling the innate pain that will reach to your nerves and to your body itself. Because you understand pain, you're able to determine what will cause your opponent to fall. You have some knowledge on what force that'll send a person hurling over. +3 Stamina, +2 Strength

3. The Unmovable Force. Through sheer willpower and adaptation rate, you are able to take on a surprising amount of damage without you falling over. Your body alone is able to take on damage from some chakra enhanced strength but of course by now, you have an understanding that taking on more will definitely get you far worse than hurt. You understand pain entirely as if it was a friend of yours that you can rely on. You and pain have a contract and you are able to deliver a great amount of pain towards your enemies. You can take alot of damage. +4 Stamina, +3 in Strength

-Raven-lord
1. The Black Tie: You have little connections to the black market. It's only your first time going through the motions so it shouldn't be a surprise that you can't get much of a offer with. You are known in the underworld. Because you normally have lunch money but they dont want you leave yet cause you're still buisness so they'll give you a 5% discount

2. The Shadow Walker: You're beginning to move around, knowing what are good deals and have some insight knowledge on where to get good prices on some of the forbidden things. People know of you now so your reputation has definitely increased. You havent snapped yet, so its ok. It's only a matter of time before you become a legend within the underword You get a deal on blackmarket items, 10%. Now, we're talking

3. The Infinit Void: Your knowledge with the underworld is full and strong, you have major influence and even know many corporations who have ties with many of the underground works. You have so much knowledge on the fact that people fear of you. You know the many skeletons in the closet. Of course, you're not going to snitch. You basically have the underworld in your hands. They giev you such cheap prices too. Blackmarket items, 25%

-Safe House
1. The Tunnel: It's amazing that you're actually starting to help out criminals. It's not the wisest to actually go to you but you at least give some protection. You have a place that is somewhat remote. people have some suspicion about it but really they dont question it unless they see that you're holding on a very dangerous criminal. It'll be wise to be cunning while trying to help your criminals

2. The Underground Conductor: You're beginning to find better and more suitable spots to hide criminals. They are less obvious and of course, hidden away from the public. You have a knowledge of hiding in plain sight but you don't test that out yet, you're still a long ways ahead before pulling off that kind of stunt. Those who try to track the criminals have a harder time tracking

3. The Invisble One: You literally are like a shadow, an unexplain phenomenon that say you were here in country but another person might say you were here in another. You have connections between hideouts, information leading you about security of each village and understand the full knowledge of hiding in plain sight and being unseen with the crowd. Trackers have the most difficult time trying to find you or those you hide

-Liar
1. Schoolyard Liar: You could probably get away from stealing from a candy store and tell that you weren't there but the probability of that happen is about fourty percent. You're beginning to understand the psychology of people, you're just starting to make up stories whether imaginative or not, you're only just learning the basics. You are able to pick up form other liars how to form good lies.

2. Expressionless Liar: You have a serene calm on your face, you'r able to lie through your teeth at times. Depending on the situation you are in, you are able to get away sixty if not seventy-five percent of the time. However, those who are able to read through the lies are able to determine whether you are lying or not so watch what you say

3. The Prince of Lies : You are calm as you lie through your teeth; in honesty, you are considered tranquil. You hare able to lie through your teeth and able to remain calm through your body like a professional. Only those that could rip into your mind could ever try to find the truth upon the subject but your words are like absolute butter being melted.

-Wall
1. The mental door: You have a good enough mind to block out things from the simplest of readers and are able to hide your emotions unless you come in contact with those who are able to read you clearly. You'r beginning to understand the psychology of your own emotions (interpersonal) and you try to keep it at lock so that you're able to focus on somethings but it is not hard for you to lose focus

2. The mental blockade: The mind has begun creating walls over the emotions that you have, you appear to have a cold appearance and at times, you radiate a aura of distance. People have a hard time reading you, not only through a personal perspective but your physical perspective as well. A person might have a difficult time in reading you as an opponent, your next move is very hard to predict.

3. The mental fortress: The walls are not only around your conscious but your sub-conscious and your soul. You are able to hide yourself from even some of the best readers out there. It's not impossible for someone to not be able to read you but the likely hood of that happening is very slim chance. Your movements almost seem foreign to those unable to read you.

-Reader
1. The Mind Reader: You are beginning to understand the psychology of intrapersonal (social) people and you are able to read through many of the basics of lies and through basic mental walls that people put up. It's only the beginning and you are swiftly able to learn peoples lies and walls

2. The Psychologist: You can moderately tell when people are lying. Moderately as to say you can easily see through the basic lies, some lies that when added up, it doesn't make sense. Your deduction skills are increasing. Your able to see patterns in peoples attacks, not all but few that you know the'll probably make adjustments to yourself.

3. A Grand Author: A man who can see past even the greatest of lies. His deduction skills are almost near flawless and it is almost impossible to pass a lie off without out some sort of major deception that the grand author cannot pick up at the time. Even then, The grand author is the enemy to the mental fortress trait and the prince of lies trait. It isn't superior however, some grand authors can't ready other mental fortress and some Prince of lies can decieve grand authors but the chances of that are low.

-Carpenter
1. Toolsmen Ah, you're just starting to create things such as chairs, stools, desk, things of small nature. They aren't sturdy you see but they are somewhat design and through your imagination, you were able to create it simple things. You're able to recieve a bit of a discount, 5%, towards items that are related to housing material

2. Home Improvement:Youve built sheds and new rooms on your house, additionally, your skill has improved as a planner. You're able to invision a goal and be able to complete it. 10% discount among any housing supplies and other materials

3. Home Makeover You can build houses with ease, your mastery from simple chairs have gone to full on scale pools, intricate design furniture and large spacious rooms. 25% discount on housing supplies and other related materials.

-Hoarder
1. Piggy Jar: You're beginning to understand that you have to save up on money. For whatever reason, whether selfish intention you have, you're beginning to convince the person who hands out your pay to give you full pay. With this trait, it allows you to recieve it without any harsh benefits. So it's a good start

2. A True Hoader: You recieve money from the last pay but no, that's not good enough. You need more money and you know that you convince the man who pays you, he could at least slip some money under the table. Your convincing has paid off and you now recieve an extra 5% from missions. (Mod discretion)

3. The Bank: Call it selfishness but what you have is just not enough (will it ever) so you have use much of your persuasion skills to convince them to give you more. You already have alot of money, and now scrounge for every little thing thats worth something. But you've been completing missions and recieve 10% more mission payments

-Skilled Learner
1. The Practicioner: a student who has determination. You are starting into the world of the shinobi and seeing that the one way to get stronger is by practice, you put that into your mental philosophy and decide that it's time for you start up on some things. Your practices are a bit infrequent, your muscles need time to rest because you're just learning

2. The Undeterred: You have practiced so much you have developed a routine. This routine allows you to adapt with your muscles, so you're less fatigue than with most. Your chakra is starting to become balance and because of that, you have 25% less word req when training jutsu

3. The Formidable:You have practiced so freaking much its not funny. You have complete understanding of how to not overcompensate with how much your body does and when it gets sore, you're able to recover a bit faster. Your chakra is also very controlled as well and with that 50% word count decrease for training.

-Gardener
1. The smal fry gardener: You have started gardening. How exciting, it may seem like a boring hobby but with those who have some knowledge, they are able to plant the basic of plants to not only increase some value upon there housing but create simple foods such as tomatoes. You are able to plant simple herbs as well

2. The adavanced gardner: You are beginning to find more and more plants for you to not only plant but also study for research. With the increase of knowledge, you'll know what plants are good for your housing, what are good vegetables and fruits to plant, what trees are suitable in weather and what herbs that can be sold to herablist.

3. The Horticulturist: The mastery of understanding what plants are necessary for the soil to become more fertile, what is the best plant for the climate, which plants can be edible if a person is stuck in the wilderness, what herbs can be sold to herbalist or the markest. You are a master among the masters of horticulture and you can teach other gardners as wel.

-Knowledgeable:
1. Basic Knowledge: This trait is for those who are beginning to gain knowledge over one or two fields. With basic knowledge, they are novice, only knowing the easiest parts of such trade. They have the knowledge able to reconize
2. Expert Knowledge: They have trained there mind to know more on the field of speciality and have begun to know more about the specialities of others. Experts have known well enough how to adjust accordingly to a situation and how to retaliate when it is necessary.
3. Master of Knowledge: Through many training sessions and through those years, the experience is etch into the long term memory of the character. They have the supreme of knowledge over their fields, they have a good amount of knowledge over most if not all other specialities and are easily able to reconize them without flaw. Techniques that appear

-Haggler:
1. Hustler: The store owner knows about you and you seem to have a good heart and charm about you but it isn't enough to give you the lowest of the low. It's fine for now, you are just beginning, only a novice in the art of the hustle and you recieve a 10% discount on all the items and weapons. That's not bad once you think about it. A good deal, for now that is...
.
2. Con Artist: Your charm and wits have truly increased, you might have some ties to the store owner of your village but then again, he/she doesn't necessary have to get involved with you at all. To some, you are called a "expert in the trade of money" but you have the trait of the Haggler allowing you to have discounts that are 25% off for items and weapons.

3. Master of the Money: You weresly with your hustling days, you got the right connections to all the big people who own the items and you have connections so deep with the weapons/items shop people really have suspicion that you have deep ties with them but they'll never know. Your character has gotten himself deep within the trade of the hustle and because of the charm you present and a swagger that you and you alone have, you have a 50% discount on weapons and items

-Inventor:
1. The simple inventor: It has to start from nothing. You are beginning to see ideas form in your head but the necessary skill to put those ideas into action are either too complex and you dont have enough skill for it or it's just out of your reach. That isn't to say you can't give up, you have to start from somewhere. You aren't scared to venture out past a few limitations. You are able to get the general view of things and seeing that, you are able to list a few strengths and weaknesses but not all of them (Techniques and items, D-rank)

2. The grand inventor: You have the skills and tools necessary to complete your ideas and put them in solid, concrete plans that are stable and long lasting. You are able to create things of simple ease (Techniques and items B-rank and lower). You know the sky is the limit for you at this point and you are beginning to see that your ideas have spawn from nothingness to something great.

3. The Creator: Your skills are par none, it is amazing how you had grown from the simplest ideas to grand works of creative genius. The skills of the character hasn't just reach the pinnacle of its limit yet, creating things is as easy as breathing. The skills allow your character to not only create things with simple ease (Techniques and/or items creation S-rank throughout) but you are able to teach and help others create items as well (The Creator can help other creators, Grand Inventors and Simple Inventors within there limitations)


-Interrogator
1. Aggressive Speaker: You see the movies, you like it when the good guys start to interrogate the prisoner so that they can tell you the information needed. Unfortunatly, at the moment, you're just a beginner. You're not that intimidating, your interrogation skills are little basic than norm. You have some techniques that could work on a genin or so, but the techniques would not even make a higher level person twitch. Thought, it's not impossible. You gotta start from somewhere

2. Mind Torturer: Your torturing techniques are rather improved. You can make the mildest of of strong wills to break and you are able to get the information you need to get by. It's a large step ahead when you know how the mind words and your beginning to understand the psychology of interpersonal and intrapersonal attributes of the human mind. The torture skills are still increasing and you are beginning to try new tricks

3. The King of all torment: Among the usual of cases, people try to avoid getting captured by you. This isn't to say that you aren't good, but it's to say that you are so good at your job that a glance in your eye makes people confess about the information you need. You are able to see through mental walls and liars all the same with either mental tormentation or physical tormentation. You rather enjoy it now seeing that you understand fully about the psychology of the mind. Not only that, but you mastered the understanding of the physiological aspect of the body, meaning you have known facts about how to torment them without even having to speak, just torturing there body will be enough to make them cough up

Code:
 [u][b]-Herbalist[/b][/u]: You have a specialty for creating potions, the one thing that you are surprisingly well at is creating the necessary herbs to create the necessary mixtures, concoctions and serums. With the skill following with medical ninjutsu, your shinobi can be highly effective.
1. Small time: You are only beginning. The skills that are just honing on to some small herbs to create simple mixtures and concotions that are, at times, neutral, wielding little to no health benefits. However, you are beginning to hold the basic knowledge in creating good herbs and mixing them. C-rank salves are pretty much good for minor wounds and it is still effective during times where a person needs medical assistance without the need

2. Medium herbie. The skills are upon par with the normal herbalist. Your skills are an improvement of the small time days where you had only the basic of knowledge. You know which herbs are suitable for minor to less than serious injuries. Your medicine now can help cure some poisons but of course, not all of them. You can now make poison yourself. How exciting! You can make poisons or healing salves, but nothing above B-Rank. You arent that good yet.

3. Herb King. A master among the masters. The herb king trait is one that you taken, achieving skills that makes you quite a legend. This character (You) have full knowledge of what poisons can quickly kill or cause an excuritating death. You know which herbs for the correct salves in order to fix a deadly poison, your knowledge of where there are S-Rank poisons and salves and below

[u][b]-Blacksmith[/b][/u]
1. The Apprentice Through some basic training either by sight alone or through a blacksmith, you are beginning to put two and two together to create items and weapons for yourself. You have the basic of knowledge,  making small items, mostly nails and barrel stock. This is because you are un familar with some of the substances that allows you to create better material. Only through time and patience will you succeed towards the next step

2. A metal artist: The skills necessary to create Kunai and shuriken, with some swords (Namely C-B Rank items) are ever so becoming better and better with each time you create a shuriken or a kunai. You're able to identify different types of metals to see what is better for chakra conductiveness and whether it is able to manipulate thoroughly without fault.

3. A True Blacksmith: As a master of your craft, the skills have reached the level of master blacksmiths. The metals that you obtain, you are able to shape kunai, shuriken, swords, tantos, knuchuks, whatever your mind places and what material you have, you can shape it. You are able to identify what is good conductive metals of chakra but you also have knowledge to understand to not only manipulate but make it stronger than what it is. S-rank items/weapons and lower are what you're goood at

[u][b]-Diplomat[/b][/u]
1. Beginner: You've just started to show type of speaking skill. It's not your strong suit as of yet but a few people are starting to take notice. Noone takes you seriously besides the old people and the young kids, but people can see you trying.

2. Apprentice. You are quite convincing in some of your missions, and not so much in others. You manage to convince people to surrender without fighting more than half the time. It's not bad, you're beginning to catch the mistakes and you try to adjust to that so that you'll be able to master them later. You're able to see and hear half of the mistakesThe other half... well... you run away.

3. Master. A true man who can advise daimyos, lead armies, and increase the morale of your comrades when death seems to right around the corner. You had learn from past mistakes and know full and well what to say and what not to say. You are the person they send into the middle of a civil war without fear of you dying, because the war will end in a day then

[u][b]-Tank[/b][/u]
1. The Wall. Never really the one who will dodge away from an attack because really dodging isn't really a think you specifically like to do. Starting out at the basic wall, you have some vitality on you so that you dont' have faint away when you are getting punch and kicked. You can't take on too much damage. you're still human. You're still learning to take more damage. you get +2 stamina

2. The Juggernaut. (Insert Joke Here). Your vitality have greatly improved Not bad, you can take much more damage. It takes a good amount of time for you to be taken down without you feeling the innate pain that will reach to your nerves and to your body itself.  Because you understand pain, you're able to determine what will cause your opponent to fall. You have some knowledge on what force that'll send a person hurling over. +3 Stamina, +2 Strength

3. The Unmovable Force. Through sheer willpower and adaptation rate, you are able to take on a surprising amount of damage without you falling over. Your body alone is able to take on damage from some chakra enhanced strength but of course by now, you have an understanding that taking on more will definitely get you far worse than hurt. You understand pain entirely as if it was a friend of yours that you can rely on. You and pain have a contract and you are able to deliver a great amount of pain towards your enemies. You can take alot of damage. +4 Stamina, +3 in Strength

[u][b]-Raven-lord[/b][/u]
1. The Black Tie: You have little connections to the black market. It's only your first time going through the motions so it  shouldn't be a surprise that you can't get much of a offer with.  You are known in the underworld. Because you normally have lunch money but they dont want you leave yet cause you're still buisness so they'll give you a 5% discount

2. The Shadow Walker: You're beginning to move around, knowing what are good deals and have some insight knowledge on where to get good prices on some of the forbidden things. People know of you now so your reputation has definitely increased. You havent snapped yet, so its ok. It's only a matter of time before you become a legend within the underword You get a deal on blackmarket items, 10%. Now, we're talking

3. The Infinit Void: Your knowledge with the underworld is full and strong, you have major influence and even know many corporations who have ties with many of the underground works. You have so much knowledge on the fact that people fear of you. You know the many skeletons in the closet. Of course, you're not going to snitch. You basically have the underworld in your hands. They giev you such cheap prices too. Blackmarket items, 25%

[u][b]-Safe House[/b][/u]
1. The Tunnel: It's amazing that you're actually starting to help out criminals. It's not the wisest to actually go to you but you at least give some protection. You have a place that is somewhat remote. people have some suspicion about it but really they dont question it unless they see that you're holding on a very dangerous criminal. It'll be wise to be cunning while trying to help your criminals

2. The Underground Conductor: You're beginning to find better and more suitable spots to hide criminals. They are less obvious and of course, hidden away from the public. You have a knowledge of hiding in plain sight but you don't test that out yet, you're still a long ways ahead before pulling off that kind of stunt. Those who try to track the criminals have a harder time tracking

3. The Invisble One: You literally are like a shadow, an unexplain phenomenon that say you were here in country but another person might say you were here in another. You have connections between hideouts, information leading you about security of each village and understand the full knowledge of hiding in plain sight and being unseen with the crowd. Trackers have the most difficult time trying to find you or those you hide

[u][b]-Liar[/b][/u]
1. Schoolyard Liar: You could probably get away from stealing from a candy store and tell that you weren't there but the probability of that happen is about fourty percent. You're beginning to understand the psychology of people, you're just starting to make up stories whether imaginative or not, you're only just learning the basics. You are able to pick up form other liars how to form good lies.

2. Expressionless Liar: You have a serene calm on your face, you'r able to lie through your teeth at times. Depending on the situation you are in, you are able to get away sixty if not seventy-five percent of the time. However, those who are able to read through the lies are able to determine whether you are lying or not so watch what you say

3. The Prince of Lies : You are calm as you lie through your teeth; in honesty, you are considered tranquil. You hare able to lie through your teeth and able to remain calm through your body like a professional. Only those that could rip into your mind could ever try to find the truth upon the subject but your words are like absolute butter being melted.

[u][b]-Wall[/b][/u]
1. The mental door: You have a good enough mind to block out things from the simplest of readers and are able to hide your emotions unless you come in contact with those who are able to read you clearly. You'r beginning to understand the psychology of your own emotions (interpersonal) and you try to keep it at lock so that you're able to focus on somethings but it is not hard for you to lose focus

2. The mental blockade: The mind has begun creating walls over the emotions that you have, you appear to have a cold appearance and at times, you radiate a aura of distance. People have a hard time reading you, not only through a personal perspective but your physical perspective as well. A person might have a difficult time in reading you as an opponent, your next move is very hard to predict.

3. The mental fortress: The walls are not only around your conscious but your sub-conscious and your soul. You are able to hide yourself from even some of the best readers out there. It's not impossible for someone to not be able to read you but the likely hood of that happening is very slim chance. Your movements almost seem foreign to those unable to read you.

[u][b]-Reader[/b][/u]
1. The Mind Reader: You are beginning to understand the psychology of intrapersonal (social) people and you are able to read through many of the basics of lies and through basic mental walls that people put up. It's only the beginning and you are swiftly able to learn peoples lies and walls

2. The Psychologist: You can moderately tell when people are lying. Moderately as to say you can easily see through the basic lies, some lies that when added up, it doesn't make sense. Your deduction skills are increasing. Your able to see patterns in peoples attacks, not all but few that you know the'll probably make adjustments to yourself.

3. A Grand Author: A man who can see past even the greatest of lies. His deduction skills are almost near flawless and it is almost impossible to pass a lie off without out some sort of major deception that the grand author cannot pick up at the time. Even then, The grand author is the enemy to the mental fortress trait and the prince of lies trait. It isn't superior however, some grand authors can't ready other mental fortress and some Prince of lies can decieve grand authors but the chances of that are low.

[u][b]-Carpenter[/b][/u]
1. Toolsmen Ah, you're just starting to create things such as chairs, stools, desk, things of small nature. They aren't sturdy you see but they are somewhat design and through your imagination, you were able to create it simple things. You're able to recieve a bit of a discount, 5%, towards items that are related to housing material

2. Home Improvement:Youve built sheds and new rooms on your house, additionally, your skill has improved as a planner. You're able to invision a goal and be able to complete it. 10% discount among any housing supplies and other materials

3. Home Makeover You can build houses with ease, your mastery from simple chairs have gone to full on scale pools, intricate design furniture and large spacious rooms. 25% discount on housing supplies and other related materials.

[u][b]-Hoarder[/b][/u]
1. Piggy Jar: You're beginning to understand that you have to save up on money. For whatever reason, whether selfish intention you have, you're beginning to convince the person who hands out your pay to give you full pay. With this trait, it allows you to recieve it without any harsh benefits. So it's a good start

2. A True Hoader: You recieve money from the last pay but no, that's not good enough. You need more money and you know that you convince the man who pays you, he could at least slip some money under the table. Your convincing has paid off and you now recieve an extra 5% from missions. (Mod discretion)

3. The Bank: Call it selfishness but what you have is just not enough (will it ever) so you have use much of your persuasion skills to convince them to give you more.  You already have alot of money, and now scrounge for every little thing thats worth something. But you've been completing missions and recieve 10% more mission payments

[u][b]-Skilled Learner[/b][/u]
1. The Practicioner: a student who has determination. You are starting into the world of the shinobi and seeing that the one way to get stronger is by practice, you put that into your mental philosophy and decide that it's time for you start up on some things. Your practices are a bit infrequent, your muscles need time to rest because you're just learning

2. The Undeterred: You have practiced so much you have developed a routine. This routine allows you to adapt with your muscles, so you're less fatigue than with most. Your chakra is starting to become balance and because of that, you have 25% less word req when training jutsu

3. The Formidable:You have practiced so freaking much its not funny. You have complete understanding of how to not overcompensate with how much your body does and when it gets sore, you're able to recover a bit faster. Your chakra is also very controlled as well and with that 50% word count decrease for training.

[u][b]-Gardener[/b][/u]
1. The smal fry gardener: You have started gardening. How exciting, it may seem like a boring hobby but with those who have some knowledge, they are able to plant the basic of plants to not only increase some value upon there housing but create simple foods such as tomatoes. You are able to plant simple herbs as well

2. The adavanced gardner: You are beginning to find more and more plants for you to not only plant but also study for research. With the increase of knowledge, you'll know what plants are good for your housing, what are good vegetables and fruits to plant, what trees are suitable in weather and what herbs that can be sold to herablist.

3. The Horticulturist: The mastery of understanding what plants are necessary for the soil to become more fertile, what is the best plant for the climate, which plants can be edible if a person is stuck in the wilderness, what herbs can be sold to herbalist or the markest. You are a master among the masters of horticulture and you can teach other gardners as wel.

[u][b]-Knowledgeable:[/b][/u]
1. Basic Knowledge: This trait is for those who are beginning to gain knowledge over one or two fields. With basic knowledge, they are novice, only knowing the easiest parts of such trade. They have the knowledge able to reconize
2. Expert Knowledge: They have trained there mind to know more on the field of speciality and have begun to know more about the specialities of others. Experts have known well enough how to adjust accordingly to a situation and how to retaliate when it is necessary.
3. Master of Knowledge: Through many training sessions and through those years, the experience is etch into the long term memory of the character. They have the supreme of knowledge over their fields, they have a good amount of knowledge over most if not all other specialities and are easily able to reconize them without flaw. Techniques that appear

[u][b]-Haggler:[/b][/u]
1. Hustler: The store owner knows about you and you seem to have a good heart and charm about you but it isn't enough to give you the lowest of the low. It's fine for now, you are just beginning, only a novice in the art of the hustle and you recieve a 10% discount on all the items and weapons. That's not bad once you think about it. A good deal, for now that is...
.
2. Con Artist: Your charm and wits have truly increased, you might have some ties to the store owner of your village but then again, he/she doesn't necessary have to get involved with you at all. To some, you are called a "expert in the trade of money" but you have the trait of the Haggler allowing you to have discounts that are 25% off for items and weapons.

3. Master of the Money: You weresly with your hustling days, you got the right connections to all the big people who own the items and you have connections so deep with the weapons/items shop people really have suspicion that you have deep ties with them but they'll never know. Your character has gotten himself deep within the trade of the hustle and because of the charm you present and a swagger that you and you alone have, you have a 50% discount on weapons and items

[u][b]-Inventor:[/b][/u]
1. The simple inventor: It has to start from nothing. You are beginning to see ideas form in your head but the necessary skill to put those ideas into action are either too complex and you dont have enough skill for it or it's just out of your reach. That isn't to say you can't give up, you have to start from somewhere. You aren't scared to venture out past a few limitations. You are able to get the general view of things and seeing that, you are able to list a few strengths and weaknesses but not all of them (Techniques and items, D-rank)

2. The grand inventor: You have the skills and tools necessary to complete your ideas and put them in solid, concrete plans that are stable and long lasting. You are able to create things of simple ease (Techniques and items B-rank and lower). You know the sky is the limit for you at this point and you are beginning to see that your ideas have spawn from nothingness to something great.

3. The Creator: Your skills are par none, it is amazing how you had grown from the simplest ideas to grand works of creative genius. The skills of the character hasn't just reach the pinnacle of its limit yet, creating things is as easy as breathing. The skills allow your character to not only create things with simple ease (Techniques and/or items creation S-rank throughout) but you are able to teach and help others create items as well (The Creator can help other creators, Grand Inventors and Simple Inventors within there limitations)


[u][b]-Interrogator[/b][/u]
1. Aggressive Speaker: You see the movies, you like it when the good guys start to interrogate the prisoner so that they can tell you the information needed. Unfortunatly, at the moment, you're just a beginner. You're not that intimidating, your interrogation skills are little basic than norm. You have some techniques that could work on a genin or so, but the techniques would not even make a higher level person twitch. Thought, it's not impossible. You gotta start from somewhere

2. Mind Torturer: Your torturing techniques are rather improved. You can make the mildest of of strong wills to break and you are able to get the information you need to get by. It's a large step ahead when you know how the mind words and your beginning to understand the psychology of interpersonal and intrapersonal attributes of the human mind. The torture skills are still increasing and you are beginning to try new tricks

3. The King of all torment: Among the usual of cases, people try to avoid getting captured by you. This isn't to say that you aren't good, but it's to say that you are so good at your job that a glance in your eye makes people confess about the information you need. You are able to see through mental walls and liars all the same with either mental tormentation or physical tormentation. You rather enjoy it now seeing that you understand fully about the psychology of the mind. Not only that, but you mastered the understanding of the physiological aspect of the body, meaning you have known facts about how to torment them without even having to speak, just torturing there body will be enough to make them cough up

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