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     The Multiplier

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    Caranore
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    PostSubject: The Multiplier   Sun Nov 21, 2010 4:16 pm

    Name: Multiplier
    Rank: S
    Appearance:
    Type: Support
    Master: Leon Tavolin
    Weapon Slots:
    Slot 1: Hi
    Slot 2: Mizu
    Slot 3: Tsuchi
    Slot 4: Kaze
    Slot 5: Denkou

    History This puppet was designed and tested by Leon to combine the effectiveness of all the elements in one. By creating the elements into puppets, based on an old myth of the old Akatsuki member Kakuza, Leon combined all five puppets into the one he calls the ‘Multiplier’. By doing this, he can bring one puppet out or all 5, as the puppets themselves for the entire structure of the Multiplier. Technically, Leon could utilize all of the puppets elemental abilities in one as the Multiplier, but that is all in theory, as Leon hasn’t been able to create, or use all of the puppets in one big puppet. This is namely due to the way he built the Multiplier, and will require a long modification process, which has been put off due to the lack of money that Leon has, and the expensiveness of the puppetry parts he requires in order to remodel Multiplier.


    Name: Hi
    Rank: B
    Appearance:
    Spoiler:
     
    Type: Attack
    Master: Leon Tavolin
    Weapon Slots:
    Slot 1: Flamethrower

    Due to the large amount of explosive oils and substances carried by Hi, the puppet is able to cause a spark within its mouth using a small lighter mechanism and spew fire at the opponent. The range on this attack is approximately 10 meters. The amount of fuel

    Slot 2: Fire Spitter

    By using a pressurized air cannon system and the same method as the flamethrower, Hi is able to shoot balls of fire through its chest and at the opponent. These balls have a 10 meter range also. 5 balls are allowed to be shot per post to prevent Hi from overheating.

    Slot 3: Fire Whip

    A simple spark using the same mechanism used to start the flamethrower will cause these whips to burst into flames. The hilts are rubber, keeping the puppet from also bursting into flames. The whips have a 2 meter reach and blades on the end of the whips. The fuel will last 4 posts before the fire runs out, making this more of an endgame technique as once the whips run out of fuel, they cannot be relit without manually pouring the fuel on them.

    Slot 4: Mist emission

    By opening ports on its shoulders and knees, Hi is able to excrete explosive mist on to the battle field, enough to cover a prospective 15 meter radius, approximately 5 meters in height.

    Slot 5: N/A



    Name: Mizu
    Rank: B
    Appearance:
    Spoiler:
     

    Type: Support
    Master: Leon Tavolin
    Weapon Slots:
    Slot 1: Hydro Pump

    Mizu has a highly pressurized system of water throughout its body that regenerates water over time, keeping its capacity full. By opening its chest cavity, Mizu can shoot two beams of highly pressurized water at the opponent with a 3 meter range. If the opponent its hit with this attack, they will most likely be knocked back a good distance and dazed. There are seals inside the water system for the regeneration bit.

    Slot 2: Mist Poison

    Mizu has its water supply combined with a mild neurotoxin. When inhaled, all the toxin does is inhibit motor controls by 25%, making the opponent operate at 75% capacity for 3 posts. The mist also impedes being able to see where the puppets are and the opponents vision. This extends the same as Hi’s mist emission: 15 meter radius, 5 meters in height.

    Slot 3: Water Bullet

    In Mizu’s mouth is something like the Hydro Pump system, but to a lesser scale. It shoots short bursts of highly pressurized water at the opponent, much like the Water Bullet Technique. This can be used 5 times a post.

    Slot 4: Senbon Machine Gun

    Surrounding the water blaster in Mizu’s mouth, are multiple Senbon Machine Guns, using pressurized air to fire off multiple senbons in rapid succession. Due to the size of Mizu’s body, the puppet can hold up to 3000 senbon at a time and fires off about 300 senbon in a post.

    Slot 5: N/A





    Name: Tsuchi
    Rank: B
    Appearance:
    Spoiler:
     
    Type: Attack
    Master: Leon Tavolin
    Weapon Slots:
    Slot 1: Steel Fists

    Tsuchi’s hands are covered in steel, making the attacks extremely painful to anyone when Tsuchi hits them.

    Slot 2: Boulder Shot

    By pulling dirt from beneath the ground, Tsuchi can compress the earth into very hard and compact boulders that he fires from his chest in rapid succession at the opponent.

    Slot 3: Earth Vacuum

    By injecting tubes into the earth from its feet, Tsuchi extends them approximately 20 meters away from its position and sucks the dirt in from the earth. This is how it gets the earth for the boulder shot. It also causes the ground to collapse in the areas where the dirt was absorbed due to lack of substance underneath the grass and first couple inches of earth. D-Rank of chakra to operate for 3 posts. (Enough to suck in approximately 700lbs of earth, or approximately 500 sq feet in random areas.)

    Slot 4: Ground Collapser

    By jumping and landing in its original location, Tsuchi sends out a shockwave that causes the ground around it to collapse due to the Earth Vacuum. It is a very distracting technique and may even cause areas to fall into the holes despite of the solidity of the ground under them.

    Slot 5: N/A



    Name: Kaze
    Rank: B
    Appearance:
    Spoiler:
     
    Type: Attack
    Master: Leon Tavolin
    Weapon Slots:

    Slot 1: Wind Barrage

    Using pressurized air cannons located in Kaze’s mouth, the puppet can shoot multiple air bullets, approximately 15 a post much like the Wind Bullet Jutsu.

    Slot 2: Vacuum

    Instead of something like the pressurized cannon system in Kaze’s mouth, the torso has a giant vacuum, sucking in the air around Kaze at such a high speed that the oxygen and air in the general area decrease rapidly, making it hard for people entering a 10 meter radius to breath and function with a clear mindset. D-Rank chakra cost per post to run the machinery.

    Slot 3: Wind Slicer

    Throughout the claws of Kaze, high pressured air cannons are installed, causing blades, or blasts of wind to be emitted as soon as Kaze swings its claws, making it quite hard to get into close combat with the puppet. The blades can extend up to 1 meter away.

    Slot 4: N/A
    Slot 5: N/A




    Name: Denkou
    Rank: B
    Appearance:
    Spoiler:
     
    Type: Attack
    Master: Leon Tavolin
    Weapon Slots:

    Slot 1: Static Field

    On Denkou’s back is a mini generator charged with Raiton chakra, allowing Denkou to emit a static field around it, causing muscle spasms and the like if anyone gets within a 1 meter radius of the puppet. The generator has on it a seal that holds a very large amount of Raiton chakra, allowing the generator to remain running and charging everything the entire fight. The seal holds approximately 3 S_Ranks of chakra, only able to be extracted by the generator, and a regeneration seal in the mixture to refill the storage seal. The generator also starts off with a S-Rank of chakra at the start.

    Slot 2: Lightning Ball

    By charging the generator in its mouth, Denkou can shoot balls of lightning at the opponent. Denkou can shoot 6 balls of lightning at the opponent a post, at a D-Rank amount of chakra per ball.

    Slot 3:

    The tails that adorn Denkou’s back are highly conductive metal, allowing the Static Field weapon to charge the tails with strong electricity and cause them to become highly deadly weapons. If the opponent is caught by one of these whips, they could easily become electrocuted to death, or losing feeling in the limb that was caught. If the opponents head and/or neck is caught, they will die due to the frying of neurons throughout the brain. C-Rank per post per tail. (If 3 tails are used, 3 C-Ranks of chakra).

    Slot 4: Shocking Senbon

    By charging the senbon in its chest with electricity, Denkou can shoot 50 senbon a post that cause spasms throughout the body of the opponent wherever they hit. Due to the charged nature of the senbon, this can also be used to set up an attack from Leon to use in conjunction with the senbon, because after they hit the ground, they still retain their charged and electrical nature. The storage in its chest can hold up to 500 senbon.

    Slot 5: N/A

    _________________


    Leon Tavolin


    Last edited by Caranore on Sun Nov 21, 2010 7:13 pm; edited 1 time in total
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    PostSubject: Re: The Multiplier   Sun Nov 21, 2010 6:39 pm

    Name of Jutsu: Charge
    Rank: C
    Users: Leon Tavolin
    Type of Jutsu:: Ninjutsu
    Element Affinity: Raiton
    Training Link: N/A
    Description: By utilizing the charged senbon fired from Denkou, Leon can manipulate that charge to all other metal objects on the field that are not being used by a character or opponent at the moment. This applies to Kunai, Senbon, Shuriken, and any dropped metal objects (nothing on a characters person can be used unless Leon is the one in question. This allows all metal weapons on the field to shock an opponent if they try to pick the weapons up.

    Name of Jutsu: Rain of Lightning
    Rank: A
    Users: Leon Tavolin
    Type of Jutsu:: Ninjutsu
    Element Affinity: Raiton
    Training Link: N/A
    Description: By utilizing the Charge technique before this one, Leon begins to use his Raiton chakra to expand the charge and create a giant static field. This at first normally causes hair to be raised, an incessant high pitched whine, crackling, and slight disorientation due to the energy being released. Once the field has expanded to 5 meters outside the farthest charged object, it normally will have reached 200 meters in height, making a very large dome, depending on how many charged objects lie on the field. By the time the dome has finished forming, the static inside the dome will have reached such a high level that sparks, and shortly there after bolts of lightning will seemingly rain down from the top of the dome, and from side to side. This will last for approximately 3 posts on its own, 6 posts if whirlwind is used. This is because on its own, the static will dissipate after 3 posts, 6 if Whirlwind is used because of the increase in static.

    Name of Jutsu: Whirlwind
    Rank: C
    Users: Leon Tavolin
    Type of Jutsu:: Ninjutsu
    Element Affinity: Fuuton
    Training Link: N/A
    Description: This technique is normally used in conjunction with the Rain of Lightnign technique to increase the damage dealt during it, but can also be used on its own. By concentrating his chakra, Leon forms a tiny whirlwind, capable of lifting small items, such as senbon or kunai, from the ground, but not a human. To a character, it is just a really strong wind, but if there are weapons/small objects on the ground, the whirlwind will pick them up and start flinging them about.

    If used wth Rain of Lightning, after the dome is formed, this technique is used upon the inside of the dome. By flinging the charged metal objects around inside the dome, the static inside the dome increases drastically, increase the rate at which the lightning falls. Not only that but the flying charged objects make this a deadly technique when used in conjunction due to their electric nature.


    Name of Weapon or Item: Puppet Scroll
    Owner: Leon Tavolin
    Location: Right hand pants pocket.
    Rank: D

    Description/Abilities: The scroll holds Leons puppets.

    History: The scroll was bought by Leon to store his puppets.

    Appearance: A basic scroll with Puppets written on it.

    _________________


    Leon Tavolin
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    PostSubject: Re: The Multiplier   Sun Nov 21, 2010 7:17 pm

    Approved unless said otherwise

    _________________
    *Note to RPers*
    Spoiler:
     

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    The Multiplier
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